Intro to Game Design & Development Spring 2008

Course | GAME 1303: Intro to Game Design & Development

Section | 8001             Room | T250

Instructor | Jeremy H. Roden

JRoden@DCCCD.EDU

Office: 972.761.6830

Mobile: 214.680.3710

Office Hours: Room T244B Monday 12-5pm or by appointment

Mailbox: T244B & B101

Disclaimer reserving right to change syllabus:

The instructor reserves the right to amend this syllabus as necessary

A note from the instructor |

Computer game design is the melding of art and technology. From pong, pac-man, and Space Invaders to Halo, Quake and The Silent Hills series, computer games are becoming more creative, interactive and challenging with each title. They are becoming film-like. The player experiences more than simply running and shooting the bad guys. The successful game designer conceptualizes an idea that attracts the curiosity of the gamer and holds it throughout the game. This course will challenge you to develop these conceptual skills as well as learn the processes and history of game development through hands on experience, lectures and projects. You will delve into story telling, character development and the technical aspects of game design as well as career possibilities within the industry.

Course Description |

Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.

Learning Outcomes |

After successful completion of this course, the student should be able to:

Describe the history and evolution of video and computer games and game genres; identify the phases and processes involved in developing a computer game; design a simple computer game from initial concept to final design document; and describe current trends in the game industry with regards to hiring practices, working conditions, etc.

Textbook and Supplies |

1.       TEXT: The Game Maker’s Apprentice, Habgood & Overmars ISBN-1-59059-615-3

2.       Highly Recommended TEXT: In The Mind of A Game, Fylnt ISBN-1-59200-937-9

3.       Highly Recommended TEXT: Rapid Viz Third Addition, Belliston 1-59863-268-X

4.       11X14 Acid Free Sketchbook (Perforated pages and ring bound)

5.       #2 Pencils

6.       3 - 5 Ebony Drawing Pencils

7.       Blank CD-R’s/DVD-R’s

8.       Jump Drive (Buy the most space you can afford)

Scans Skills |

The Secretary’s Commission on Achieving Necessary Skills (SCANS) was appointed by the Secretary of Labor to determine the skills people need to succeed in the world of work. Richland College is determined to prepare you with the knowledge and skills you need to succeed in today’s dynamic work environment. Towards this goal, these workplace competencies and foundation skills have been designed into the curriculum for this course:

  • Organizes and Maintains Information
  • Applies Technology to Task - understands overall intent and proper procedures for setup and operation of equipment
  • Maintains and Troubleshoots Equipment - prevents, identifies, or solves problems with equipment, including computers and other technologies
  • Listening - receives, attends to, interprets, and responds to verbal messages and other cues

Required Lab |

Students are required to spend at least two extra hour per week outside of class working on student projects. However, I encourage you to work more in order to practice and experiment with your work. Lab assistants and faculty are usually in the lab to answer questions, however multimedia tutoring is not available in the lab.

Lab Hours |

The Multimedia Learning Center (972-238-6001) is located in Thunderduck Hall, T246. 

Hours for the Spring semester are:                                              

  • Monday – Thursday: 9:00 am to 9:45 pm
  • Friday: 9:00 am to 4:45 pm
  • Saturday: 12:00 pm to 4:45 pm

NOTE: All Multimedia (credit and continuing education) students must show a Student ID Card to use the lab and check out any equipment.  IDs are available at the Student ID Office, T141.

COURSE OUTLINE |

The course is broken up into parts, with each leading to your final grade.

Part One | Exercises 30%

The exercises are there to provide a fundamental approach to the design of games using the software Gamemaker & Photoshop.  You need not be a programmer or an expert with Photoshop in order to be successful in this course.

Step by step you will build a working game. Classroom attendance and participation is essential.

Part Two | Projects 30%

 The projects portion of this course is designed to challenge your conceptualization, game design and story telling skills. Each project will have its own objective and your grade will be determined by how cleverly and efficiently you worked to reach it. 

Part Three | Portfolios 20%

A portfolio of your work will be required throughout the semester. You are responsible for the organization and presentation of your portfolio. Your portfolio will count as your mid term and final exam, so keep your work in order at all times.

Part Four | Juries 20%

Your work will be juried by your instructor, peers and occasionally visiting faculty and industry professionals. Jury times will be posted in advance.

NOTE: Presentation of yourself and your work is everything.

Grading Procedure |

A = 90-100                              Exercises  30%

B =  80-89                               Projects     30%

C = 70 – 79                             Portfolio     20%

D = 60 – 69                             Juries         20%

For every third unexcused absence the student will be lowered ½  letter grade.  See Attendance Policy Below

NOTE: Grade reports are no longer mailed.  Convenient access is available online or by telephone.  Use your student identification number when you log in to eConnect or call Touch Tone Services. 

Web Site address: http://econnect.dcccd.edu     Telephone number:  972-613-1818.

Academic Calendar |

January 14 (M)

Classes Begin.

January 21 (M

Martin Luther King, Jr. Day Holiday - Campus Closed.

January 26 (Sa)

First Saturday Multimedia Lab Will Be Open.

January 28 (M)

12th Class Day - regular courses.
Last day to drop a course without receiving a "W" grade on transcript.

February 21 (R)

District Conference Day - no classes.

February 22 (F)

Faculty Professional Development (TCCTA) - no day classes.
Friday night only classes WILL meet.

March 10 (M)

Spring Break Begins - no classes the entire week.

March 14-16 (F-Su)

Spring Break Holiday for all Employees - lab and campus is closed.

March 17 (M)

Classes Resume.

March 21-23 (F-Su)

Spring Holiday - lab and campus is closed.

March 24 (M)

Classes Resume.

April 10 (R)

Last Day to Withdraw with a Grade of "W" for regular classes.

May 3 (Sa)

Last Saturday Multimedia Lab Will be Open.

May 8 (R)

Semester Ends.
Last day students have access to Multimedia Lab for the semester.

January 14 (M)

Classes Begin.

January 21 (M

Martin Luther King, Jr. Day Holiday - Campus Closed.

Withdrawal Policy |

If you are unable to complete this course, it is your responsibility to withdraw formally. The withdrawal request must be received in the Registrar’s Office by the semester's withdrawal date. Failure to do so will result in your receiving a performance grade, usually an “F.” If you drop a class or withdraw from the college before the official drop/withdrawal deadline, you will receive a “W” (Withdraw) in each class dropped. You may drop a course at the Admissions Office (T170), the Advising Center (T180) or the BTEC Advising Center (T162). Please consult with your instructor if you are thinking of dropping the course.

STOP BEFORE YOU DROP!

For students who enrolled in college level courses for the first time in the fall of 2007, Texas Education Code 51.907 limits the number of courses a student may drop.

You may drop no more than 6 courses during your entire undergraduate career unless the drop qualifies as an exception. Your campus counseling/advising center will give you more information on the allowable exceptions.

Remember that once you have accumulated 6 non-exempt drops, you cannot drop any other courses with a “W”. Therefore, please exercise caution when dropping courses in any
Texas public institution of higher learning, including all seven of the Dallas County Community Colleges. For more information, you may access: https://www1.dcccd.edu/coursedrops

Drop Date |

April 10th 2007 is the last day to drop from this course without receiving an automatic "W" and without the course reflecting on your transcript.

Withdrawal Date |

March 10th  is the last day to withdraw from this course with an automatic "W".

Repeating this Course |

Effective for Fall Semester 2005, the Dallas County Community Colleges will charge additional tuition to students registering the third or subsequent time for a course. All third and subsequent attempts of the majority of credit and Continuing Education/Workforce Training courses will result in additional tuition to be charged. Developmental Studies and some other courses will not be charged a higher tuition rate. Third attempts include courses taken at any of the Dallas County Community Colleges since the Fall 2002 Semester.

Academic Honesty |

Scholastic dishonesty is a violation of the Code of Student Conduct. Scholastic dishonesty includes, but is not limited to, cheating on a test, plagiarism, and collusion.

As a college student, you are considered a responsible adult. Your enrollment indicates acceptance of the DCCCD Code of Student Conduct published in the DCCCD Catalog. https://www1.dcccd.edu/cat0506/ss/code.cfm

Disability Accommodation |

Americans with Disabilities Act Compliance: Students requesting accommodations due to the presence of a disability must identify themselves to the instructor the first week of classes and provide documentation defining the accommodation needs from the Disability Services Office in Thunderduck Hall, T120.

Attention Financial Aid Students |

If you are receiving Financial Aid grants or loans, you must begin attendance in all classes. Do not drop or stop attending any class without consulting the Financial Aid Office. Changes in your enrollment level and failing grades may require that you repay financial aid funds. Students who fail to attend or participate after the drop date are also subject to this policy.

Classroom Policies |

Please note the following policies below.

Attendance Policy |

While Richland College does not have a formal attendance policy, students are expected to attend class regularly. If you know you will be missing class(es) this semester, please speak to your instructor about day(s) you will be missing so you can receive information on the lesson(s) and assignment(s) you will miss.

If you are unable to attend class for any reason, please email me at JRoden@DCCD.EDU in advance. You may also call my mobile phone at 214.680.3710.

Because of all the material covered in class each session the lecture cannot be repeated for those students who show up tardy for class.  It is imperative students arrive to class on time and remain in class the entire session each week.

Students who will be absent from class for the observance of a religious holiday will be allowed to makeup examinations or assignments missed that day IF their instructors are notified no later than the 15th day of the semester. Please refer to the college catalog Student Obligations - Attending Classes section.

Food and Drink Policy |

Except where otherwise determined by a faculty member, no eating or drinking is allowed in the classroom. 

Web Server Posting Policy |

The Richland Student Web Server is open to all users of the World Wide Web. Any information students or instructors place in their files is readable by any user of the World Wide Web.

Computer/Internet Use Policy |

Currently enrolled Richland College students have access to the Multimedia Lab and classroom computers for Multimedia educational and instructional purposes only. Please use the Del Rio Computer Lab for non-multimedia activities.

Students using their own laptops must use the wireless connection in the Thunderduck Hall building and cannot use the Multimedia lab and classroom computer data lines to access the Internet.

You are required to show your Richland Student ID when requested by lab personnel.  You are expected to follow lab policies as well as the Student Code of Conduct specified in the catalog.

Safety Policy |

Students should participate in this class in a safe, appropriate manner.  We occasionally have to step over cords for the multimedia cart and/or computer equipment.  We also need to watch out for boxes and paper, students’ backpacks, etc.  Students should begin to build good computing habits, designed to prevent eyestrain, carpal tunnel syndrome, etc.

Handheld Devices Policy |

Please have the respect to silence your mobile devices during class. At no time may a student conduct a phone conversation in class or send text messages. If it is an emergency, please exit the room. NOTE: Instruction will not be repeated for those who choose to leave the room for any reason. Students who choose to surf the internet, play games or conduct business other than what is class related will result in the lowering of their final grade by one full letter.

End of Each Class Policy |

When you leave class for the day,

  1. Delete all your files from your workstation and empty the trash.
  2. Shut down your computer using Windows Shut Down.
  3. Turn off your monitor after computer has COMPLETELY shut down.
  4. Pick up and throw away any trash around your seat.

Attention Continuing Education Students |

To receive a certificate for this course, you must make a grade of "C" or higher as a final grade. A grade average of 69% or lower is failing.

Continuing Education will not mail your certificate to you. If you do not receive your certificate the last day of class you will have to pick up your certificate at the Continuing Education Front Desk, T160.


INTRO TO GAME DESIGN & DEVELOPMENT

SPRING 2008

Student Acknowledgement

Please read and sign this page and turn it in to your instructor.

I have read the syllabus and fully understand what is required of me in this course.  I have had the opportunity to ask the instructor questions about the syllabus.

________________________________

 Course Name

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Course Number and Section

__________________________________DATE__________

Student Signature

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Student Name (please print)

_____________________________________DATE____________

Instructor Signature