Topics:
* The big picture of the Game Pipeline
Course Outline:
Lecture/Unit
|
Assignment
|
1: Module 1
|
Project 1
|
2: Module 2
|
Project 2
|
3: Module
3
|
Project 3
|
4: Module 4
|
Project
4
|
5: Module
5
|
Project 5
|
6: Module 6
|
Project 6
|
MODULE 1 | The History of the Video
Game
• History of
the computer game: A.S. Douglas, Ralph Baer & Nolan Bushnell.
• Industry
Cycles: 1972-1976
• Industry
Cycles: 1976-1983
• Industry
Cycles: 1984-1990
• Industry
Cycles: 1990-1994
• Industry
Cycles: 1994-1999
• Industry
Cycles: 2000-2004
• Industry
Cycles: 2005-Present
MODULE 2 | Organization, Concept
Development & Planning
• Definition
of Concept
• Concept
Development: Key Questions
• Concept Team
Members, their roles & building a team
• The Premise:
Characters, Goals & Game Philosophy
• Unique
Selling Points (USPs) & Target
Customers
• Intellectual
Property: Original vs. Licensed
• Game
Features & Platforms
• The
Business: Development, Marketing & Publishing
MODULE 3 | Developing the Game Design
Document (GDD)
• Game Design
Document (GDD)
• Story,
Outline, Plot & Environments
• Script & Formatting
• Cinematics:
Pre-Rendered vs. In-Game
• Storytelling
& Storyboards
• Player
Types: Traits & Features
• Gameplay Mechanics:
Levels & Interfaces
MODULE 4 | Developing the Technical
Design Document (TDD)
• Architecture:
The Technical Design Document (TDD)
• Coding
Standards & Tools
• Game
Engines
• Risks &
Contingencies
• Third Party
Technology Dependencies
• Security
• Revision
Control
• Artificial
Intelligence (AI)
• Physics
• Input/Output
(I/O)
• Media
Formats, Hardware Considerations & Graphics
• Multiplayer
& the Internet: Communication Protocol
• User
Interface, Art Tools, Sound & The TDD
• Research
& Development
• Technical
Design Review (TDR) & The Prototype
MODULE 5 | Developing the Art Style
Guide
• Art Style
Guide (ASG)
• Environment
& Objects
• Art
Production Pipeline
• Concept
Drawing & Storyboarding Continued
• Modeling,
Animation, Texturing, Lighting & Rendering
• Sound Design
Document
MODULE 6 | Business, Management &
the Organization
• Phases of
Game Development
• Staffing
Plan: Roles & Responsibilities Continued
• Project
Schedule
• Budget
|