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Date
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Description/Objective
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Screen Shots
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| 9/2/09 |
Today we messed with Alice and animated her to do diffrent functions
and actions |
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| 9/16/09 |
Created a fan dancer in a Dojo type setting prefrom a short and
easy preformance on Alice |
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| 9/23/09 |
Today I learned about how games are designed and published. And
the phases of production the games go through to be published games. I
also learned how to expand on the one room, making it two rooms with a
hallway connecting it and with staires. |
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| 9/30/09 |
Today the class was devided into 3 groups. I was placed in group
3, where we discussed how games are localized to countries, cultures, and
languages. In class I also learened how to makec customized turrets using
the Hammer Editor. |
 |
| 10/5/09 |
This is the turrent I made using the Arc tool. By making the
arc to curve the way i wish it too, I then broke the group it creates apart,
This allows me to individualy resize each peice of the wall. Then I simply
lowered each peice like a set of stairs, this gave the turret its distint
look and various cover points it naturally provides. |
 |
| 10/7/09 |
Today in class I learned about textures and lighting in a map.
The less lighitng a room has, the darker it can appear due to obects casting
shadows from the light. The more lighting in the room the brighter it will
be, but it also takes a longer time to load. Another point about lighitng
is when an object is closer to the light, the more washed out the texture
becomes. I also learned about dynamic lighting is in that it can make a
textures in a room come to life, but too much dynamic light will cuase
the game to run slow and use alot of processing power. |
 |
| 1014/09 |
Today the Teacher Professor gave the class an assignment to make
our own map using the Hammer Editor. I also learned the maps lay out are
symmetrically layed out and are designed to look like mazes. The picture
is the cat walk I made in class. I also learned about Game Design Document(GDD)
and Technical Design Document (TDD). The GDD contains the layout of the
game, genre, and the games unque selling points, more or less the marketing
and artistical documentations. The TDD contians the a list of the programs
used to make the game, and patches, More or less the technical aspects. |
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| 10/16/09 |
My Map. Designed
solely by myself and constructed as well. The room is not fully textured
and really needs a interior touchup. However, it is playable and the player
is able to manuver through every nook and turn that i have created. |
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| 10/28/09 |
We started to make a game with Game Maker, a free game engine
that allows you to create a vast variety of games. The game in the picture
is calle Evil Clutch. The game is simple, catch the baby drgons, avoind
the demons by dodgeing them or destryoing them with a fireball. |
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| 11/11/09 |
We created a patformer game on Game Maker. Basicaly its just
a never ending map, used for concept and understanding. Bascially to get
an idea of the style the game is, think of the old "Super Mario Bros."
or "Megaman" |
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| 11/18/09 |
We furtherd out creation on the platformer game, the levelnow
includes mushrooms that are designed to be you "picup" items tht gives
you points. We also created monsters that can cill you our you can kill
them. Lastly, we created a "deadth" block, its purpose is simlaler if you
fell through a hole by missing a jump in "super mario bros." My level however
has spikes that you land on. |
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