Date
Description/Objective

Screen Shots

09/02/09 Today we began our very first plots to kill Alice in the most gory fashion possible, preferably ending by impaling her in a bed of spikes. And then we had cookies. Also, during one of his presentations, I got Dan to write Asshole. Because that is most definitely what I am!
09/23/09 Sweeeeet! We moved further into level design today, and started on textures! I actually started on textures before hand, bad student I know, but I couldn't help it! On a side note, I think I'm driving Dan insane..  
9/30/09; We added turrets to our map!  
10/07/09 Well, now the maps are not so dark anymore, because we added lights!  
10/14/09 And now there are weapons in the map with buyzones!  
10/21/09 Prefabs! Not too interesting, as we did in the HL2 editor and not CS, so we couldn't use them.  
10/28/09 I am... so damn tired.. we started playing with game maker today, making a rudimentary game.. and now.. TF2!
11/04/09 Well, I am fed up with thumb drives. This is the THIRD TIME I have lost one, and I am done trying to keep up with them. Today, we are supposed to finish up project 2, and I can't, because my vmf file was on that little shitty piece of plastic. All I have are the maps that counterstrike remembers. Fucking. Damn. It. In slightly happier (and cleaner language) news, we are to start planning for our platform game. Me? Space shooter. I'm done being creative when my work keeps getting lost.
11/11/09 Woot, we started adding sprites and tiles and porn!
11/18/09 Not much tonight. Kept banging away at game maker.