Date
Description/Objective
Screen Shots
9/02/09
Today we played with ALICE. Made a little animation with IceSkater. 
 9/09/09
 Did Ch.1 review questions as a group. Our group was #2. 
**Homework today - animate Alice to do figure 8 also do Dan's 31 step " Greeting from a Jap Fan Dancer" Lab handout. 
Alice Screenshot
 9/16/19
 Made a room for CS. Went over how to optimize a room. Project 1
 9/21/09
 We finished our 2nd half of the CS level design. HW was to read ch3.
 9/30/09
  We were suppose to review Ch 3 as a group but diverted into a discussion on jobs after taking this degree program. We are discussing our likes and dislikes of Office / Italy map. Updated our CS map with turrets. HW for today is to read Ch 4 and build your own turret. 
 10/7/09
 We worked on our CS map some more. Made archways and did a lesson about texturing.HW was to draw a map for 
8 to 10 players and turn in by next week. No two stories and not to big. 
 10/14/09
 Added more objects to our CS map. Added the walkway over the turrets and buyzone. Dan looked over our CS map we drew for HW and told us to start making it and it is due next week. Make sure not to lose the original drawing for comparison. 
 10/19/09
We really didn't do anything just get up to date on past work. We did a little discussion on how to make Entities. Worked on our map and Dan will go over more stuff next week. 
 
 10/28/09
We used "Game Maker 7" to create a the game "Evil Clutches". The Steam program did not work on most computers. So far we have most of the game completed.
Here is the link to my Counter Strike map:  B_Senethavilay_Project_2
 11/4/09
 We started working on Project 3 with the volleyball.. Spent most of the night doing this.. HW was to read Ch 5. 
 
 11/11/09
 Started  version 1 and 2 of Project 3 with characters. Went over collisions with objects. Suppose to go over Ch 5 but we did not. HW was to draw a level to create.
 11/18/09
Continued with v2 and finished up v3 & 4. Added enemies. Getting grade from teacher for level drawing. Left us time to start working on our level.